Taha Hasan

Cho

Cho is an extended reality glove controller that turns VR into a flexible virtual sandbox. Paired with a headset, it allows users to feel and manipulate digital forms in virtual space, extending sensory engagement beyond sight. Over the past several decades, design has shifted from direct physical making toward digital creation through abstract interfaces. Mice, keyboards, screens, and controllers have expanded what designers can produce, but they also distance the body from the act of making.

Across human history, the hand has connected imagination to physical form through drawing, carving, sculpting, and shaping. As design moves deeper into XR, there is an opportunity to re-center the hand as the primary site of interaction. Cho addresses this by grounding XR interaction in the hand and reintroducing tactile sensation into the design process. Through haptics, vibration, resistance, and force feedback, it gives digital form sensory significance and material meaning.

The aim is not to make virtual objects look real, but to make them feel available to the body. The hand can once again become central to making, and digital objects can feel more relatable, physically legible, and emotionally satisfying.

Quotes:

“As a designer, I've designed things that bothered me, the things that were problems in my life, that I thought were needed. But design doesn't have to solve a problem, it can discover various capacities as well.”

“For me, design activity happens at the intersection of creative thinking and technology. Carefully crafted technology can enable creative people to access digital tools in new and more meaningful ways.”

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Amya Hampton, GD

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Thirata (Jean) Noparat, ID